Wiki
Official documentation for Azura SMP.
Clans
Creating and joining a clan
A clan is created with /clan create <name> <tag>. The player who creates the clan automatically becomes its leader (OWNER).
To invite others: /clan invite <username>. The invited player accepts with /clan join <clan name>.
Managing your clan
| Command | Effect |
|---|---|
/clan kick <username> | Remove a member |
/clan promote <username> | Promote one rank |
/clan demote <username> | Demote one rank |
/clan info [name] | View clan info (your own by default) |
/clan list | List all clans |
/clan top | Clan leaderboard |
/clan disband | Permanently disband the clan (owner) |
/clan leave | Leave the clan |
All commands can be shortened with /c instead of /clan. Example: /c info, /c bank.
Ranks and permissions
| Rank | Description | Main permissions |
|---|---|---|
| OWNER | Founder, unique | Everything, including wars and sub-clans |
| COLEADER | Co-leader | Alliances, enemies, recruit, kick |
| ELDER | Veteran | Manage claims, invite |
| MEMBER | Standard member | Build in allied territory |
| RECRUIT | New recruit | Basic access |
Permissions are customisable with /clan perms <perm> <rank>. Available: clan.ally, clan.enemy, clan.war, clan.sub.
Clan tag
Once in a clan, the tag is automatically displayed above each member's head in game, making it easy to identify which clan a player belongs to.
Clan chat
/clan chat sends a message visible only to clan members, without disrupting the general chat.
Clan bank
Every clan has a shared bank funded by its members. It is used for war declarations (5,000 Azurins) and collective projects.
| Command | Effect |
|---|---|
/clan bank deposit <amount> | Deposit Azurins |
/clan bank withdraw <amount> | Withdraw (COLEADER+) |
/clan bank balance | Check balance |
Territory (claim)
A clan can claim chunks to protect them from outside players. A title appears when entering territory with a colour code:
| Colour | Meaning |
|---|---|
| Green | Your clan or same family (sub-clan / parent) |
| Cyan | Allied clan |
| Gold | Neutral clan |
| Red | Enemy clan or at war |
| Command | Effect |
|---|---|
/clan claim | Claim current chunk for the clan |
/clan unclaim | Release current chunk |
/clan unclaim all | Release all claims |
/clan map | Display claims map |
Clan home
A clan can set a shared teleportation point. Using /clan sethome also places the Nexus (see Nexus section).
| Command | Effect |
|---|---|
/clan sethome | Set home at current position (places the Nexus) |
/clan home | Teleport to clan home |
/clan delhome | Delete clan home |
Sub-clans
A clan can create up to 3 sub-clans. Sub-clan members can build in parent territory and vice-versa. Sub-clans share the green colour on the map and access the family chat.
| Command | Effect |
|---|---|
/clan sub create <name> <tag> | Create a sub-clan (owner) |
/clan sub disband <name> | Disband a sub-clan |
/clan sub list | List family sub-clans |
/mainclan home | TP to parent clan home |
/mainclan members | View parent members |
/mainclan bank contribute <amount> | Transfer funds to parent |
!! message or /mainclan chat | Family chat (parent + all sub-clans) |
Family chat: type !! message directly in chat. Format: [Family][TAG] Rank Player: message.
Alliances
Maximum 3 active alliances per clan. Alliances are mutual: both clans must propose to confirm. PvP between allies is automatically cancelled. Allied territory shows in cyan.
| Command | Effect |
|---|---|
/clan ally propose <clan> | Propose or accept an alliance |
/clan ally deny <clan> | Refuse a proposal |
/clan ally break <clan> | Break an active alliance |
/clan ally list | List allies |
Enemies
Enemy declarations are unilateral - no agreement needed. Enemy territory shows in red. Cannot declare an ally as enemy (break the alliance first).
| Command | Effect |
|---|---|
/clan enemy declare <clan> | Declare a clan enemy |
/clan enemy remove <clan> | Remove declaration |
/clan enemy list | List declared enemies |
Wars
Casus Belli
| Casus Belli | Objective | Max duration | Stakes |
|---|---|---|---|
| CONQUEST | 1,000 pts | 120h | 30% of claims seized |
| PILLAGE | Fixed duration | 48h | 30% of bank seized |
| VENGEANCE | 500 pts | 24h | 10% of claims + kills x1.25 |
| DOMINATION | 1,500 pts | 72h | Prestige only |
Phases
| Phase | Duration | Description |
|---|---|---|
| DECLARATION | 30 min | Target can prepare |
| PREPARATION | 24h | Nexus reinforcement |
| ACTIVE | Variable | Combat, kills, Nexus attack |
| RESOLUTION | 1h | Stakes calculation |
| ENDED | - | Final results |
Scoring
| Rank killed | Points |
|---|---|
| MEMBER | +10 |
| ELDER | +25 |
| COLEADER | +50 |
| OWNER | +75 |
In VENGEANCE mode, all points x1.25. Destroying the enemy Nexus = +300 pts and immediate victory check.
| Command | Effect |
|---|---|
/clan war declare <clan> | Open declaration GUI (4 CB, conditions, stakes) |
/clan war status | Score and phase of current war |
/clan war surrender | Surrender (owner only, during ACTIVE) |
/clan war history | Last 10 wars |
/clan war conditions | Check requirements |
Nexus
When using /clan sethome, a Crying Obsidian block is automatically placed at your feet: the Nexus. It displays a floating holographic title with the clan name and a colour-coded health bar (green - yellow - red).
- 500 HP by default, regenerates 2 HP/s if not attacked for 10 seconds
- 1 damage per left-click, 500ms cooldown per player
- Indestructible through normal mining
- Only attackable during an ACTIVE war, by enemy clan members
- BossBar shown to players within 50 blocks during an attack
- If home is moved, the old Nexus disappears and a new one is placed
Last updated: 21 Jun 2026